![]() ![]() Peasants are the worker units which can build buildings and gather resources. They aren’t bought like most RTS games, instead peasants are spawn at a rate inversely proportional to your current population. Rice will grow back over time and growth can be accelerated by watering them. Most units can mount a horse and they become stronger and faster, and more than that, peasants can use horses as pack animals and harvest resources quicker. That aside, peasants can also tame horses in the wild and since they are a finite resources, players will have to fight off other players to make sure they tame some horses as they can change the tide of battle. Aside from resources another aspect of the Living World is the wildlife, when the units are running through forested areas, they can startle birds that fly off and enemies will be alerted to your presence. Water can be used to douse burning buildings. Rice can be watered to accelerate its growth and storms can help too. The game has two main resources – water and rice. One of my favorites in the Living World system the game employs. There’s various innovations to the Real Time Strategy genre in the game too, some which have been adopted and others not so much. For example, the Dragon Clan domesticate their horses with affectionate pats while the Wolf Clan pummels them into submission and brings them into the wolf den to feed wolf pups. Even then, the peasants are noticeably different too, not just in their character model but also in the way they do things. In the skirmish mode, you can pick between four vastly different clans – the Dragon, the Serpent, the Lotus and the Wolf, all of their units and abilities are different from each other save for the peasant. I always excited to read more about the world and have even tried to write a few stories either set in it or inspired in it, though I never got far with those. The world and the story told in Kenji’s Journey and the additional campaign added by the expansion – Grayback’s Journey, has always fascinated me. The players are given choices throughout the campaign and their choice will lead to Kenji recruiting various Zen Masters, who are basically hero units of the game, to his cause. Two other clans oppose Kenji’s journey, the Lotus Clan – warlocks who delve into the corrupted art of magic – and the Wolf Clan – former slaves of the Lotus, recently freed and armed with makeshift, stone age technology. ![]() Aiding the bandits sets Kenji down the path of deceit and strengthens his father’s Serpent Clan. Aiding the peasants sets Kenji down the path of valor and he re-forms the honorable Dragon Clan of old from the ashes of his father’s empire. He encounters bandits raiding a village and he is given a choice that will shape the rest of the campaign – help the peasants or the bandits. Prince Kenji has returned from a self-imposed exile after being suspected for the murder of his father, Lord Oja of the Serpent Clan. Though critically acclaimed, the game never got the commercial success it deserved and aside from an expansion pack, Winter of the Wolf, which was released a year later, there has been no new addition to the franchise.įirst, let’s talk about the premise of the game’s campaign mode – Kenji’s Journey. Set in a mystical orient setting, with units like samurai and warlocks, Battle Realms was nothing like the RTS games of the time. It is one of my favorite games of all time. A RTS game with a mystical orient setting.īattle Realms is a Real Time Strategy game developed by Liquid Entertainment and released back in 2001. ![]()
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